Sitecore’s XSLT renderings are an excellent way to quickly and easily render almost any part of your web app or site. In interacting with the developer community through blogs, StackOverflow, etc. I believe they are largely misunderstood. I have not found a way to go from HTML mockup to functioning website faster than using XSLT simply filling in the blanks. So, to those of you brave enough to try it out, check this out.
Recently I had the opportunity to attend the EPiServer Developer Training, which is an excellent start to using EPiServer as a developer. I left the training confident that I could develop a website which is exactly what I was hoping for. At the end of the training however was a certification exam, and taking that is another story altogether. Anyway, what I really wanted to do after the training was to work on a couple of plugins or simple sites to cut my teeth on. This was the first one I worked on, start to finish approximately 2 hours.
So I’ve been playing a lot of Gotham City Impostors, which is very fun. I was thinking wouldn’t it be nice if there were a gamercard available for it that you could easily post. It’s rough and simple right now, but I’m looking for feedback!
Was talking about this today… instead of using one of these gamecard websites that seem to go up and down, who have intermittent service outages, why not use the gamercards Microsoft themselves host? Just copy the below code and change “Gutzman” with your gamertag.
If you work on anything for long you end up making your own shortcuts and tools to help (or you should!). I’ve been developing for Sitecore everyday, and think it’s about time there was a tool to help me out. This one is a Chrome browser extension that will help get debugging information, access the database, and Sitecore CMS tools. It’s really rough with just a few links at the moment, but I plan to add to this as I get time. Any suggestions?
When I first started getting into games shooters were side-scrolling titles like Gradius, R-Type, etc. I remember them being unforgiving in difficulty - developers were still used to making coin-munching arcade games so they didn’t have the difficulty drained out of them the way modern games do. Nowadays I hear people say all they play is shooters but what they mean are Call of Duty, Gears or War, or Medal of Honor - one of my favorite types of games has had it’s genre hijacked!
Maybe it’s just me but “Arcade Edition” sounds funny for a version of Street Fighter. Either way, it’s my game of choice with EVO right around the corner. I’m excited to see what folks are doing with the changes and new characters. As for me, I’ve been playing with Abel and Rose mostly, but Yun is quite fun too.